A fairytale about knights and kings, witches and princesses, and a girl who hears a disembodied voice in her head.
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Don't be afraid of The Dark. Make the Dark afraid of you in this online action-arcade game.
Vital Spark
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Humanity has been wiped out by hostile AI. Discover why in this short puzzle platformer.


K.I.S.A Devlog 016: Swing Life Away

Kisa swinging on a chain. The yellow dots are points, and the green lines are distance constraints (rules that say point A and B can't be more than X distance apart). Each pair of adjacent points in the chain are connected by a distance constraint, but this results in an undesired "stretchiness" - for reasons detailed in a previous devlog. To fix this, I added a second distance constraint between each point in the rope and the rope's fixed point, which increases stability and allows the rope to swing smoothly and fluidly.
K.I.S.A Devlog 015: Dancing With Swords

A short video of Kisa and The Fool swordfighting. Here, you'll see a few new sword moves, added for variety more than anything else. You'll also notice that kicks are now a knockback move, designed to push enemies back and put them off balance rather than do any damage. I could spend forever tweaking the combat system and adding new moves, but I'm going to leave it as is - for now! For (a given value of) fun, you can compare it to a video of a much older, much worse combat system.

K.I.S.A Devlog 014: Drawing Curves
It's been a while since I've written a technical devlog about some minutiae of K.I.S.A's code. So here's one about rendering hair by making use of a textured curve. It's presented in a way that's divorced from the specifics of its usage in K.I.S.A, similar to the post about cloth physics, so it should be easily generalizable to other usages.

You can download an example GameMaker: Studio project with code from this devlog here.

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